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Pulsar lost colony forums
Pulsar lost colony forums











pulsar lost colony forums
  1. #PULSAR LOST COLONY FORUMS MOD#
  2. #PULSAR LOST COLONY FORUMS MODS#

By creating this tool, though you wouldn't be able to salvage the ship, you could dismount any modules you may find. I will add that option 1 is my most favorite option, as it provides a whole new angle of gameplay, while respecting the one-ship-one-crew dynamic.Ģ) Create an Engineer-only salvaging tool. The benefits, on the other hand, are obvious not only could you salvage every single module, but you can also sell the ship! It would definitely help combat others down the road while the Chaos level goes up. > I should mention regarding risk/reward that you'd lose any conventional benefits of other processors that could take that slot instead, so it would be a captain's choice as to whether they would like to decrease their system effectiveness in exchange for the option of stealing an entire ship. The more specialized processors you have mounted, the more ships you can have follow you, but the aforementioned drawbacks would stack, so doing this with more than one ship would be extremely risky business. > I recommend that a specialized processor be created for a ship, in order to slave the ship.

pulsar lost colony forums

> The ship needs to be within a certain distance of your own in order to transmit orders if you speed away from the slave ship, it would become inactive. Shields is up to you (if not, both ships should be unable to use shields). > The slave ship would not be able to utilize weapons. > Due to the constant stream of communications between both ships, your signature is much higher. > Your ship would lose connection if either ship has to defend itself (ie. > Alignment and warp would be doubled (or more) as your computer would need to calculate warp for both ships. > Your science systems would have a heavy load against the reactor, and would require a minimum amount of power from the reactor in order to handle the calculations. A way to balance this in terms of risk/reward, is that since your ship's computer would be burdened by controlling two ships at once, it could have the following drawbacks: Weapons control for the slave ship would not be available in these situations.

pulsar lost colony forums

These commands would be very basic follow me, align heading, and warp to destination (together). To better explain this, this configuration would allow a crew to tap the captured ship to your main ship's computer, so your main computer gives orders and commands to the other ship. The best way to suggest it, is the following:ġ) Only allow one 'master' ship operational/controllable at a time, with a secondary 'slave' ship option. I know the biggest problem is that you do not want this game to become a multi-ship situation, but without the ability to warp another ship without losing your own, you leave no way to salvage the modules attached to the ship. What I'd like to see, is a mechanic that encourages boarding actions beyond desperate measures. However.I found quickly that there's little value to capturing an enemy ship, unless your own ship is too badly damaged, or too low-tech to be salvageable. One of the more interesting moments for me so far is to board a ship, and to take it over. It's quite in-depth for an early-Alpha game.

pulsar lost colony forums

#PULSAR LOST COLONY FORUMS MODS#

Please message the mods if you'd like yours added to the sidebar.I've been playing this game a few times these past few days, and I must say, I love it! It's a lot like FTL, but in 3D. Please note - None of these servers are associated with either Leafy Games, or the mod's of this subreddit. This subreddit was created Monday, September 30th at 12:05 AM.

#PULSAR LOST COLONY FORUMS MOD#

No meme spam, Memes are allowed however may be removed at Mod discretion. Spoilers in threads only on request of a user, we don't want to give everything away. Keep content focused on PULSAR: Lost Colony. Welcome to r/PulsarLostColony! These are the rules!













Pulsar lost colony forums